Whirly and Sokoban Variants

Definitions. Scores. Playlinks. Solvers. Maps. Implementations. References. Send your feedback, corrections, maps, scores, or games ... Scorify ... On this site, externally-sourced information is as reliable as sources were at Reasearch Date. Games in blue rows - are color-match-games and in green rows - none-color-match games.
Reasearch
Date.
Score.
Name.
Playlink.
Description Deriving from Whirly.
Script. Example. Playlink.
Solver Playlink Reference Maps
& Solutions
Implementations.
Development.
Research
2013-01-03
10
#@Flocks@# Heros push color-matching boxes
Flocking: Neighbours stick
to moved box.
Derived from Whirly without changes:
herd_sense = 1,
DEEPNESS_LIMIT = 1
On Line
Whirly
2013-01-03
9.6, 5.3
Sokoban Single hero pushes boxes
to targets. No flocking.
#@Colorban@# with grey
units and single
targetless hero
which makes
instance of game very special
due rules simplicity, famous history,
innumerable implementations, theory, and fun.
YASS and more
Takaken
BoxSearch
jSoko
On Line
Compare
sokobanonline.com Sokoblue
borgar.net/programs/sokoban sokoban-game.com/ sokoban.ws
(the same as above)
SokMe
CaravanSokoban
... Desktop versions: JSoko in a Java USokoban. For Linux.
Wikipedia
informer.com
erimsever
sokobano.de
..sneezingtiger..
Y.Murase. Handmade.
Y.Murase. Auto
For entire life
D.Skinner
Sneezingtiger
Levels
MF8 Competition
sokoban-game.com/packs

& Solutions:
sokoban.nebol.se
2013-02-22
6.0
#@Colorban@# Heros push color-matching boxes
No flocking.
Flocks, but herd_sense = 0
On Line
Whirly
2013-03-03
5.2
Sokomind Plus
Block-o-Mania
(Unverified)
Numbered Sokoban #@Colorban@# with
single targetless hero.
On Line
sokobanonline.com Erim Sever
sokomind.de
Sokofan
2013-03-10
4.3, 2.1
Multiban Multipusher Sokoban #@Colorban@# with grey units
and targetless heros.
On Line
Crossoban
sokobanonline.com Lee Haywood, in Java
..erimsever..
2013-02-22
5.2
MultiSokoMind Mix of Multiban and
Sokomind.
Like this.
#@Colorban@# with targetless grey heros. On Line
sokobanonline.com Erim Sever
sokomind.de
Sokofan
2013-02-17
4.79
#@Monkeyban@# Sokoban with sticky boxes
#@Flocks@# with grey units
On Line
Whirly
2013-01-03 #@Colortrain@# #@Colorban@# with infinite deepness
#@Colorban@# with infinite deepness On Line
Whirly
2012-10-18 Pukoban Hero can pull or push Non implemented ..net23..
Reasearch
Date.
Score.
Name.
Playlink.
Description Deriving from Whirly.
Script. Example. Playlink.
Solver Playlink Reference Maps
& Solutions
Implementations.
Development.
Research
2012-10-18 Sokostrong Hero can push any
number of boxes
Monochrome-#@Colortrain@# with
single-targetless hero
On Line
net23.net
2012-11-08 CyberBox
(Unverified)
Hero mast match "exit" target Monochrome-monohero #@Colorban@# On Line
informer.com
2012-10-13 PseudoMultiban Not a new game.
Just a number Sokoban maps listed together.
Erim Sever
2012-10-13 MultiBanPlus Who knows what is this?
The info will be much
appreciated. Please email to
beaverscript(at)landkey(.)net
???
2012-10-13 Hexoban Not implemented Hex
Erim Sever
2012-10-13 Trioban Not implemented Erim Sever
2012-10-13 Octoban Not implemented MazezaM
Erim Sever
2012-10-18 Beanstalk.
(Unverified)
Constrains filling-targets
time-sequence
Non implemented informer.com
2013-01-03 #@Flockmasters@# #@Flocks@# with heros
pulling alien-color boxes
Just one rule added to Flocks ...
#@Flockmasters@#
Whirly
2013-02-17
1.3
PushMan
#@BoxiMaze@#
Sokoban with targets only for hero.
Sokoban with targetless boxes
and targets for hero.
#@BoxiMaze@# Creditcardware?
History
Movie
Movie
#@BoxiMaze-maps@# pushman.zip
2013-04-16
0.7
Gem Puzzle,
15 Game
Traditional "15 Game"
on N x N square.
Colorban, no boxes,
only one empty cell
on sqare map without
inner walls.
One hero per breed. Play
Solver Wikipedia
Reasearch
Date.
Score.
Name.
Playlink.
Description Deriving from Whirly.
Script. Example. Playlink.
Solver Playlink Reference Maps
& Solutions
Implementations.
Development.
Research

	

Imagine:

As of today February 24, 2013, there are push, pull, jump, swap, pass, block, leap ... 7 interactions implemented ... there are: hero, box, target, htarget, wall, ground ... 6 races ... 10 colors ... so 60 breeds ... 20 dynamic breeds ... 20 x 60 cells in interaction matrix = 1200 and each cell can take independently 7 interactions ... so ... W = 71200 interaction matrices or games is possible ... ( More than 1080, possible number of atoms in Observable Universe. ) Sokoban is one of these games. Sokoban Gameland is full of famous maps, web sites, fans, and developments. ( This site claims having 22700 levels ... for Sokoban. ) Each other "W-game" is a subtle or strong deviation from Sokoban cannonical interaction matrix and possibly stems an independent Gameland which is parallel to Sokoban. 99.99% of W-games may be just a junk or too complex to be interesting for a human, but imagine each significant Gameland has own fans, depository of maps, and of course, gameland.group.yahoo.com ... While yahoo.com does not have enough hard drive space for new 71200 groups, we show only a few Sandbox games below. The reader may guess can these games become a Gameland. We don't know yet ...

Sandbox Games

Reasearch
Date.
Score.
Name.
Playlink.
Description Deriving from Whirly.
Script. Example. Playlink.
Solver Playlink Reference Maps
& Solutions
Implementations.
Development.
Research
2013-01-03 #@Doubleban@# #@Colorban@#, but deepness is 2.
Colorban, but deepness is 2. #@Doubleban@# Whirly
2013-01-03 #@Antimasters@# #@Flockmasters@#, with reverted pull - push interactions
#@Antimasters--script@# #@Antimasters@# Whirly
2013-01-03 GhostBan #@Colorban@# with special hero, "ghost" who
swaps with "normal" units.
Derived from Colorban by adding two rules:
"hero_b" : {
   "box_a" : "swap",
   "hero_a" : "swap"
}
On Line
Whirly
2013-01-03
4.8
GhostJump #@Colorban@# with special hero, "ghost" who
"goes through" "normal" units.
Derived from Colorban by adding three rules:
"hero_b" : {
   "box_a" : "jump",
   "hero_a" : "jump",
   "box_c" : "jump"
}
On Line
Whirly
2013-01-03
4.7
#@PullPush@# #@Colorban@# with heros pulling foreign color boxes
Derived from Colorban by adding rule
for hero to pull non-matching color
Heros still push own colors.
#@PullPush@#
Whirly
2013-01-03 #@Co-PullPush@# Heros pull "own colors" and push foreign. Co game for PullPush.
#@Co-PullPush@#
Whirly
2013-01-03 #@Pull-Swap-Push@# #@Colorban@# with pull and push scenarios
Colorban with following rule overriding parent rules:
   If box or hero are colorless, rules are the same.
   Otherwise:
      If box color is less than hero's color, then
it will be pulled, - if equal, then pushed, - and
      if greater, then swapped with hero.
On Line
Whirly
2013-01-03 #@Bumpy Targets@# #@Flocks@# with some blocking targets
Folcks with following rule overriding
parent rules:
   target_a does block box_b, (*)
  but still target_b passes box_a (**)
( Non-color-match-game
because in (*) and (**),
box and target have the same
negative-color-match,
but interaction is different.)
#@Bumpy Targets--script@#
#@Bumpy Targets@# Whirly
2013-01-03 #@LeapOrPush@# #@Colorban@# with "other colors leaping"
#@LeapOrPush--script@# #@LeapOrPush@# Whirly
Reasearch
Date.
Score.
Name.
Playlink.
Description Deriving from Whirly.
Script. Example. Playlink.
Solver Playlink Reference Maps
& Solutions
Implementations.
Development.
Research

	Circular Links:

	Guest Readme
	Project Files


	Date:		#@date@#
	Copyright:	#@copyright@#
	EMail:		#@email@#



		
When JS finds this token, #@title@# , then JS will make this div visible.
This page won't display if no JavaScript language enabled in your browser. To display this page, turn JavaScript on.