Whirly and Sokoban Variants
Definitions. Scores. Playlinks. Solvers. Maps. Implementations. References. Send your feedback, corrections, maps, scores, or games ... Scorify ... On this site, externally-sourced information is as reliable as sources were at Reasearch Date. Games in blue rows - are color-match-games and in green rows - none-color-match games.
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Reasearch Date. Score. |
Name. Playlink. |
Description | Deriving from Whirly. Script. Example. Playlink. |
Solver | Playlink | Reference | Maps & Solutions |
Implementations. Development. |
Research |
|---|---|---|---|---|---|---|---|---|---|
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2013-01-03 10 |
#@Flocks@# | Heros push color-matching boxes Flocking: Neighbours stick to moved box. |
Derived from Whirly without changes: herd_sense = 1, DEEPNESS_LIMIT = 1 |
On Line |
Whirly |
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2013-01-03 9.6, 5.3 |
Sokoban | Single hero pushes boxes to targets. No flocking. |
#@Colorban@# with grey units and single targetless hero which makes instance of game very special due rules simplicity, famous history, innumerable implementations, theory, and fun. |
YASS and more Takaken BoxSearch jSoko On Line Compare |
sokobanonline.com
Sokoblue sokoban.ws SokMe CaravanSokoban ... |
Wikipedia informer.com erimsever sokobano.de ..sneezingtiger.. |
Y.Murase. Handmade. Y.Murase. Auto For entire life D.Skinner Sneezingtiger Levels MF8 Competition & Solutions: sokoban.nebol.se |
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2013-02-22 6.0 |
#@Colorban@# | Heros push color-matching boxes No flocking. |
Flocks, but herd_sense = 0 |
On Line |
Whirly |
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2013-03-03 5.2 |
Sokomind Plus Block-o-Mania (Unverified) |
Numbered Sokoban |
#@Colorban@# with single targetless hero. |
On Line |
sokobanonline.com | Erim Sever sokomind.de |
Sokofan | ||
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2013-03-10 4.3, 2.1 |
Multiban | Multipusher Sokoban | #@Colorban@# with grey units and targetless heros. |
On Line |
Crossoban sokobanonline.com Lee Haywood, in Java |
..erimsever.. | |||
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2013-02-22 5.2 |
MultiSokoMind | Mix of Multiban and Sokomind. Like this. |
#@Colorban@# with targetless grey heros. | On Line |
sokobanonline.com | Erim Sever sokomind.de |
Sokofan | ||
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2013-02-17 4.79 |
#@Monkeyban@# | Sokoban with sticky boxes | #@Flocks@# with grey units |
On Line | Whirly |
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| 2013-01-03 | #@Colortrain@# | #@Colorban@# with infinite deepness | #@Colorban@# with infinite deepness | On Line |
Whirly |
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| 2012-10-18 | Pukoban | Hero can pull or push | Non implemented | ..net23.. | |||||
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Reasearch Date. Score. |
Name. Playlink. |
Description | Deriving from Whirly. Script. Example. Playlink. |
Solver | Playlink | Reference | Maps & Solutions |
Implementations. Development. |
Research |
| 2012-10-18 | Sokostrong | Hero can push any number of boxes |
Monochrome-#@Colortrain@# with single-targetless hero |
On Line |
net23.net | ||||
| 2012-11-08 | CyberBox (Unverified) |
Hero mast match "exit" target | Monochrome-monohero #@Colorban@# | On Line |
informer.com | ||||
| 2012-10-13 | PseudoMultiban | Not a new game. Just a number Sokoban maps listed together. |
Erim Sever | ||||||
| 2012-10-13 | MultiBanPlus | Who knows what is this? The info will be much appreciated. Please email to beaverscript(at)landkey(.)net |
??? | ||||||
| 2012-10-13 | Hexoban | Not implemented |
Hex Erim Sever |
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| 2012-10-13 | Trioban | Not implemented | Erim Sever | ||||||
| 2012-10-13 | Octoban | Not implemented |
MazezaM Erim Sever |
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| 2012-10-18 | Beanstalk. (Unverified) |
Constrains filling-targets time-sequence |
Non implemented | informer.com | |||||
| 2013-01-03 | #@Flockmasters@# | #@Flocks@# with heros pulling alien-color boxes | Just one rule added to Flocks ... |
#@Flockmasters@# |
Whirly |
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2013-02-17 1.3 |
PushMan #@BoxiMaze@# |
Sokoban with targets only for hero. |
Sokoban with targetless boxes and targets for hero. |
#@BoxiMaze@# |
Creditcardware? |
History Movie Movie |
#@BoxiMaze-maps@# |
pushman.zip |
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2013-04-16 0.7 |
Gem Puzzle, 15 Game |
Traditional "15 Game" on N x N square. |
Colorban, no boxes, only one empty cell on sqare map without inner walls. One hero per breed. Play |
Solver |
Wikipedia |
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|
Reasearch Date. Score. |
Name. Playlink. |
Description | Deriving from Whirly. Script. Example. Playlink. |
Solver | Playlink | Reference | Maps & Solutions |
Implementations. Development. |
Research |
Imagine:
As of today February 24, 2013, there are push, pull, jump, swap, pass, block, leap ... 7 interactions implemented ... there are: hero, box, target, htarget, wall, ground ... 6 races ... 10 colors ... so 60 breeds ... 20 dynamic breeds ... 20 x 60 cells in interaction matrix = 1200 and each cell can take independently 7 interactions ... so ... W = 71200 interaction matrices or games is possible ... ( More than 1080, possible number of atoms in Observable Universe. ) Sokoban is one of these games. Sokoban Gameland is full of famous maps, web sites, fans, and developments. ( This site claims having 22700 levels ... for Sokoban. ) Each other "W-game" is a subtle or strong deviation from Sokoban cannonical interaction matrix and possibly stems an independent Gameland which is parallel to Sokoban. 99.99% of W-games may be just a junk or too complex to be interesting for a human, but imagine each significant Gameland has own fans, depository of maps, and of course, gameland.group.yahoo.com ... While yahoo.com does not have enough hard drive space for new 71200 groups, we show only a few Sandbox games below. The reader may guess can these games become a Gameland. We don't know yet ...
Sandbox Games | |||||||||||||||||||
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Reasearch Date. Score. |
Name. Playlink. |
Description | Deriving from Whirly. Script. Example. Playlink. |
Solver | Playlink | Reference | Maps & Solutions |
Implementations. Development. |
Research | ||||||||||
| 2013-01-03 | #@Doubleban@# | #@Colorban@#, but deepness is 2. | Colorban, but deepness is 2. | #@Doubleban@# | Whirly |
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| 2013-01-03 | #@Antimasters@# | #@Flockmasters@#, with reverted pull - push interactions | #@Antimasters--script@# | #@Antimasters@# | Whirly |
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| 2013-01-03 | GhostBan |
#@Colorban@# with special hero, "ghost" who swaps with "normal" units. |
Derived from Colorban by adding two rules: "hero_b" : { "box_a" : "swap", "hero_a" : "swap" } |
On Line |
Whirly |
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| 2013-01-03 4.8 |
GhostJump |
#@Colorban@# with special hero, "ghost" who "goes through" "normal" units. |
Derived from Colorban by adding three rules: "hero_b" : { "box_a" : "jump", "hero_a" : "jump", "box_c" : "jump" } |
On Line |
Whirly |
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2013-01-03 4.7 |
#@PullPush@# |
#@Colorban@# with heros pulling foreign color boxes |
Derived from Colorban by adding rule for hero to pull non-matching color Heros still push own colors. |
#@PullPush@# |
Whirly |
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| 2013-01-03 | #@Co-PullPush@# | Heros pull "own colors" and push foreign. | Co game for PullPush. |
#@Co-PullPush@# |
Whirly |
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| 2013-01-03 | #@Pull-Swap-Push@# | #@Colorban@# with pull and push scenarios |
Colorban with following rule overriding parent rules: If box or hero are colorless, rules are the same. Otherwise: If box color is less than hero's color, then it will be pulled, - if equal, then pushed, - and if greater, then swapped with hero. |
On Line |
Whirly |
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| 2013-01-03 | #@Bumpy Targets@# | #@Flocks@# with some blocking targets |
Folcks with following rule overriding parent rules: target_a does block box_b, (*) but still target_b passes box_a (**) ( Non-color-match-game because in (*) and (**), box and target have the same negative-color-match, but interaction is different.) #@Bumpy Targets--script@# |
#@Bumpy Targets@# | Whirly |
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| 2013-01-03 | #@LeapOrPush@# | #@Colorban@# with "other colors leaping" | #@LeapOrPush--script@# | #@LeapOrPush@# | Whirly |
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Reasearch Date. Score. |
Name. Playlink. |
Description | Deriving from Whirly. Script. Example. Playlink. |
Solver | Playlink | Reference | Maps & Solutions |
Implementations. Development. |
Research | ||||||||||
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